Company details
CEO/Director’s Name
Adrian Gaffor
Designation
Managing Director
Company Address
EBN HQ, Level 6,
Quill City Mall,
1018, Jalan Sultan Ismail,
50250 Kuala Lumpur.
EBN HQ, Level 6, Quill City Mall, 1018, Jalan Sultan Ismail, 50250 Kuala Lumpur.
Website
Esports Business Network (EBN) is a leading esports marketing group of companies in Southeast Asia. Its vision is building the ultimate ecosystem for brands and advertisers globally to enter esports and gaming. EBN is formed between a merger of The Gaming Company (TGC); a leading and award winning esports marketing agency in Southeast Asia and Orange Esports Cafe, Malaysia’s largest owner of esports cafes.
TGC is an esports marketing agency that has developed seamless turn-key solutions for brands to enter the world of esports and gaming. TGC offers a wide range of in-house services which includes; brand planning, marketing strategy, implementation and execution, esports event management, live broadcast and production, tournament and player management, creative and content production, talent management and specialized esports venue spaces.
With these in-house specializations TGC fuels the growth to over 65 local and international brands that have entered esports across Southeast Asia, Greater Asia, Oceania, Africa, CIS, Europe and the Americas.
As new business wins rolled in and the company continued to grow from strength to strength, TGC didn’t rest on its laurels. Instead, the management team seized this golden opportunity to amplify the company’s share of voice and took up the mantle of a heavyweight thought-leader in the Esports industry. Through a concerted PR, communications and content push, TGC drove recognition for its brand and actively shaped the Esports landscape in Malaysia, Southeast Asia and the region.
With a strong network of clients spanning across multiple industries like; Mountain Dew, Hewlett Packard, Intel, Tencent, Riot Games, Moonton, Twitch, ONE Esports, Telekom Malaysia and Razer, TGC has executed an array of campaigns from; Twitch’s APAC Ultimate Royale, the OMEN by HP Challenger Series across Asia Pacific, Valorant Challengers Tour (VCT) in Malaysia and Singapore with Riot Games, and proud hallmark events such as the Mountain Dew’s Dew Challenge created and executed by TGC in 2015.
TGC strives to expand its ecosystem to provide more value for clients and partners and has since launched a range of owned and operated projects like; The Corporate League, University eLeague and The Gaming City. TGC have continued on the path to develop the national esports industry and ecosystem by supporting government-based initiatives such as; the Malaysian Esports Selection for the SEA Games, the Sabah Esports League, and establishing the largest esports city in the region spanning 65,000 sqf in the heart of Kuala Lumpur.
TGC is an esports marketing agency that has developed seamless turn-key solutions for brands to enter the world of esports and gaming. TGC offers a wide range of in-house services which includes; brand planning, marketing strategy, implementation and execution, esports event management, live broadcast and production, tournament and player management, creative and content production, talent management and specialized esports venue spaces.
With these in-house specializations TGC fuels the growth to over 65 local and international brands that have entered esports across Southeast Asia, Greater Asia, Oceania, Africa, CIS, Europe and the Americas.
As new business wins rolled in and the company continued to grow from strength to strength, TGC didn’t rest on its laurels. Instead, the management team seized this golden opportunity to amplify the company’s share of voice and took up the mantle of a heavyweight thought-leader in the Esports industry. Through a concerted PR, communications and content push, TGC drove recognition for its brand and actively shaped the Esports landscape in Malaysia, Southeast Asia and the region.
With a strong network of clients spanning across multiple industries like; Mountain Dew, Hewlett Packard, Intel, Tencent, Riot Games, Moonton, Twitch, ONE Esports, Telekom Malaysia and Razer, TGC has executed an array of campaigns from; Twitch’s APAC Ultimate Royale, the OMEN by HP Challenger Series across Asia Pacific, Valorant Challengers Tour (VCT) in Malaysia and Singapore with Riot Games, and proud hallmark events such as the Mountain Dew’s Dew Challenge created and executed by TGC in 2015.
TGC strives to expand its ecosystem to provide more value for clients and partners and has since launched a range of owned and operated projects like; The Corporate League, University eLeague and The Gaming City. TGC have continued on the path to develop the national esports industry and ecosystem by supporting government-based initiatives such as; the Malaysian Esports Selection for the SEA Games, the Sabah Esports League, and establishing the largest esports city in the region spanning 65,000 sqf in the heart of Kuala Lumpur.